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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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rasterizer_rd
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rasterizer_storage_rd.cpp
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Commit message (
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Author
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-08
Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-04-29
Merge pull request #38302 from qarmin/format_set
Rémi Verschelde
2020-04-28
Don't override format value
qarmin
2020-04-28
Fix copy paste array index bug
qarmin
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky