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path: root/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
AgeCommit message (Expand)Author
2020-10-28Implement CanvasGroup and CanvasItem clippingreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-18Fix setting the default texture to shaderYuri Roubinsky
2020-10-12Fixes leaks with shader and materialRafał Mikrut
2020-10-12Free a SortShader and a ParticlesCopyShaderunknown
2020-10-09Implement GPU Particle Collisionsreduz
2020-10-03Return proper texture view format for decalsclayjohn
2020-09-13Fixes crash when saving sceneHaoyu Qiu
2020-09-09Set repeat in all 3 dimensions in 3d texturesclayjohn
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
2020-04-29Merge pull request #38302 from qarmin/format_setRémi Verschelde
2020-04-28Don't override format valueqarmin
2020-04-28Fix copy paste array index bugqarmin
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Implement decalsJuan Linietsky
2020-04-12Implement MSAAJuan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31Fix more -Wmaybe-uninitialized warnings with target=release_debugRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky