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path: root/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
AgeCommit message (Expand)Author
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-05Fixed Some typos.Anilforextra
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-31Add high quality glow modeclayjohn
2020-08-19Add fog to sky shadersclayjohn
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-22Refactor light clusteringJuan Linietsky
2020-07-17Fix spelling of a var, a struct, and message outputAndy Maloney
2020-07-11Add incremental update mode to skyclayjohn
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
2020-04-17Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-16Use sky properly for ambient and reflectionsclayjohn
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky