Age | Commit message (Expand) | Author |
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn |
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde |
2020-11-19 | fix for two incorrectly bound texture formats | Jordan Schidlowsky |
2020-11-18 | Check uniform set validity before freeing | Nick Swoboda |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-24 | Refactored 2D shader and lighting system | reduz |
2020-10-21 | Add sky_only setting to DirectionalLight3Ds | clayjohn |
2020-10-19 | Fix invalid buffer updates in SDFGI | reduz |
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky |
2020-10-18 | Merge pull request #41415 from clayjohn/VULKAN-shader-overrides | Juan Linietsky |
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn |
2020-10-18 | Add FOG, RADIANCE, and IRRADIANCE shader overrides | clayjohn |
2020-10-18 | Optimize Glow with local memory | clayjohn |
2020-10-17 | Add aerial perspective to fixed fog | clayjohn |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-08-19 | Add fog to sky shaders | clayjohn |
2020-08-14 | Add a debanding property to Viewport | Hugo Locurcio |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-22 | Refactor light clustering | Juan Linietsky |
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde |
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney |
2020-07-17 | Fix spelling of a var, a struct, and message output | Andy Maloney |
2020-07-11 | Add incremental update mode to sky | clayjohn |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-06-27 | Fixes recently introduced shader leaks | qarmin |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-04-17 | Merge pull request #37949 from reduz/implement-global-shader-uniforms | Rémi Verschelde |
2020-04-17 | Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size | Rémi Verschelde |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-04-16 | Use sky properly for ambient and reflections | clayjohn |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn |
2020-04-09 | Support light size and soft shadows | Juan Linietsky |