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path: root/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
AgeCommit message (Expand)Author
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-28Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde
2020-11-19fix for two incorrectly bound texture formatsJordan Schidlowsky
2020-11-18Check uniform set validity before freeingNick Swoboda
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-21Add sky_only setting to DirectionalLight3Dsclayjohn
2020-10-19Fix invalid buffer updates in SDFGIreduz
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-10-09Implement GPU Particle Collisionsreduz
2020-08-31Add high quality glow modeclayjohn
2020-08-19Add fog to sky shadersclayjohn
2020-08-14Add a debanding property to ViewportHugo Locurcio
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-22Refactor light clusteringJuan Linietsky
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-17Fix spelling of a var, a struct, and message outputAndy Maloney
2020-07-11Add incremental update mode to skyclayjohn
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-27Fixes recently introduced shader leaksqarmin
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
2020-04-17Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-16Use sky properly for ambient and reflectionsclayjohn
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky