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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rasterizer_rd
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rasterizer_effects_rd.h
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Author
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-08-31
Add high quality glow mode
clayjohn
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
RĂ©mi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky