index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rasterizer_rd
/
rasterizer_effects_rd.cpp
Age
Commit message (
Expand
)
Author
2020-10-12
Free a SortShader and a ParticlesCopyShader
unknown
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-08-31
Add high quality glow mode
clayjohn
2020-08-29
Fix recent glow regressions
clayjohn
2020-08-19
Add fog to sky shaders
clayjohn
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-06-27
Fixes recently introduced shader leaks
qarmin
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-13
Fixes leak with CopyToFbShaderRD
qarmin
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky