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path: root/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
AgeCommit message (Expand)Author
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-12Free a SortShader and a ParticlesCopyShaderunknown
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-31Add high quality glow modeclayjohn
2020-08-29Fix recent glow regressionsclayjohn
2020-08-19Add fog to sky shadersclayjohn
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-06-27Fixes recently introduced shader leaksqarmin
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-13Fixes leak with CopyToFbShaderRDqarmin
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-11Moved most of the effect code to compute.Juan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Fixed leak with SpecularMergeShaderRDqarmin
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky