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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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rendering
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rasterizer_rd
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rasterizer_canvas_rd.cpp
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Commit message (
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Author
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
Remove Attempted to free invalid ID error
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-06-27
Fixes recently introduced shader leaks
qarmin
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky