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path: root/servers/rendering/rasterizer_dummy.h
AgeCommit message (Expand)Author
2022-02-15Add Particle Shader Userdatareduz
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-04Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio
2022-01-20add support for glow mapsAnsraer
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-20[Headless] Workaround texture load failure.Fabio Alessandrelli
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-06Added SSIL post processing effectclayjohn
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-25Implement distance fade and transparencyJFonS
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-01Fix dummy rendering server memory leaksPaulb23
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-03Fix Render Inforeduz
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-01Move remaining dummy drivers to servers.Fabio Alessandrelli