Age | Commit message (Expand) | Author |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-01 | Fix memory leak when using CurveTexture.set_texture_mode | Haoyu Qiu |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-01 | Fix dummy rendering server memory leaks | Paulb23 |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-12 | Use specialization constants in clustered renderer | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-07-02 | Remove leftovers from the DirectionalLight3D Optimized shadow depth range | Hugo Locurcio |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-16 | Refactor VisibilityNotifier3D | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-06-01 | Move remaining dummy drivers to servers. | Fabio Alessandrelli |