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path: root/servers/rendering/rasterizer.h
AgeCommit message (Expand)Author
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-09Implement GPU Particle Collisionsreduz
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-07Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-05Fixed Some typos.Anilforextra
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
2020-08-31Add high quality glow modeclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-02Light2D shadow mask construction fixlawnjelly
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-02Merge pull request #37512 from reduz/implement-ssrRémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky