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AgeCommit message (Expand)Author
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-11-18RenderDummy::TextureStorage::texture_replace add missing null checkdzil123
2022-11-17RendererDummy fix buffer overflow due to mesh_get_surfacedzil123
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-11Merge pull request #68186 from pkdawson/expose-texture-rdRémi Verschelde
2022-11-07Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom
2022-11-03Collapse three seperate texture storage methods into render_target_set_overri...David Snopek
2022-11-03Expose texture_get_rd_texturePatrick Dawson
2022-11-02Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde
2022-10-28Merge pull request #67112 from Chaosus/fix_boolean_uniform_instancesYuri Rubinsky
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-27Merge pull request #64710 from MinusKube/window-size-crashClay John
2022-10-09Fix incorrect setup of boolean uniform instancesYuri Rubinsky
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-07Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...Haoyu Qiu
2022-09-05Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu
2022-09-04Prevent windows from having a size greater than device limitMinusKube
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-31Remove unnecessary `print_line` in RendererDummyHaoyu Qiu
2022-08-30Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde
2022-08-30Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01fix for headless collision shape generationJakub Grzesik
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde