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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2022-08-01
fix for headless collision shape generation
Jakub Grzesik
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
RĂ©mi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij