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path: root/servers/rendering/dummy/storage
AgeCommit message (Expand)Author
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-31Remove unnecessary `print_line` in RendererDummyHaoyu Qiu
2022-08-30Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocationRémi Verschelde
2022-08-30Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01fix for headless collision shape generationJakub Grzesik
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-06-28Split dependency logicBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij