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Godot with FMOD integration
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Author
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-11-18
RenderDummy::TextureStorage::texture_replace add missing null check
dzil123
2022-11-17
RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-07
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-03
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
Expose texture_get_rd_texture
Patrick Dawson
2022-10-28
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-27
Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-09
Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-07
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-05
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
Haoyu Qiu
2022-09-04
Prevent windows from having a size greater than device limit
MinusKube
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
2022-08-30
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
Rémi Verschelde
2022-08-30
Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-01
fix for headless collision shape generation
Jakub Grzesik
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij