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path: root/servers/physics_server_3d.h
AgeCommit message (Expand)Author
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-02-10Make Servers truly Thread Safereduz
2021-01-28Use real_t in physics codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-09-18Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-26Expose shape property for shape query parameters classesAndrii Doroshenko (Xrayez)
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-14Fix set_sleep_state in Bullet body direct statePouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky