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godot-fmod
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Godot with FMOD integration
RayHammer
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physics_server_3d.h
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Author
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-26
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
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