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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_server_3d.h
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Author
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-07
Expose registration of physics servers to GDExtension
Ricardo Buring
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-06-10
Add static methods to create RayQueryParameters
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-06
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-08
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
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