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path: root/servers/physics_server_3d.h
AgeCommit message (Expand)Author
2023-02-12Fix return type for collide_shape to use PackedVector3ArrayAnthony Cossins
2023-01-29Replace Area gravity point distance scale with unit distanceAaron Franke
2023-01-29Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATIONAaron Franke
2023-01-08Merge pull request #70281 from CherrySodaPop/get-impulse-3dRémi Verschelde
2023-01-07Implement collision impulse in Godot Physics 3DLily Garcia
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
2022-11-23Update remaining physics exclude parameters to use TypedArrayRicardo Buring
2022-10-31Change exclude property in `PhysicsRayQueryParameters3D` to TypedArrayRaul Santos
2022-10-06Merge pull request #66951 from rburing/restore_recovery_as_collisionRémi Verschelde
2022-10-05Revert "Turn on recovery as collisions only for floor snapping as this leads ...Ricardo Buring
2022-09-25Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev
2022-09-21Merge pull request #65828 from rburing/body_state_sync_callableRémi Verschelde
2022-09-18Turn on recovery as collisions only for floor snapping as this leads to unwan...fabriceci
2022-09-15PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring
2022-09-07Expose registration of physics servers to GDExtensionRicardo Buring
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-24Adds a method to return the angular velocity of a platformfabriceci
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-06-10Add static methods to create RayQueryParameterskobewi
2022-05-20Add a new HashSet templatereduz
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-06Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-08Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat
2021-11-08Expose local center of mass in physics serversPouleyKetchoupp
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-25Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-22Port 2D improvement to move and slide 3Dfabriceci