Age | Commit message (Expand) | Author |
2023-01-29 | Replace Area gravity point distance scale with unit distance | Aaron Franke |
2023-01-29 | Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION | Aaron Franke |
2023-01-08 | Merge pull request #70281 from CherrySodaPop/get-impulse-3d | Rémi Verschelde |
2023-01-07 | Implement collision impulse in Godot Physics 3D | Lily Garcia |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2023-01-03 | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity | Rémi Verschelde |
2022-12-12 | Rename all gdnative occurences to gdextension | Gilles Roudière |
2022-11-23 | Update remaining physics exclude parameters to use TypedArray | Ricardo Buring |
2022-10-31 | Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray | Raul Santos |
2022-10-06 | Merge pull request #66951 from rburing/restore_recovery_as_collision | Rémi Verschelde |
2022-10-05 | Revert "Turn on recovery as collisions only for floor snapping as this leads ... | Ricardo Buring |
2022-09-25 | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev |
2022-09-21 | Merge pull request #65828 from rburing/body_state_sync_callable | Rémi Verschelde |
2022-09-18 | Turn on recovery as collisions only for floor snapping as this leads to unwan... | fabriceci |
2022-09-15 | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a... | Ricardo Buring |
2022-09-07 | Expose registration of physics servers to GDExtension | Ricardo Buring |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-08-24 | Adds a method to return the angular velocity of a platform | fabriceci |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew |
2022-06-10 | Add static methods to create RayQueryParameters | kobewi |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio |
2022-03-15 | Create GDExtension clases for PhysicsServer3D | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp |
2021-12-06 | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde |
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp |
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde |
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat |
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp |
2021-11-08 | Merge pull request #54134 from nekomatata/body-center-of-mass-local | Camille Mohr-Daurat |
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-18 | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |