Age | Commit message (Expand) | Author |
2022-03-15 | Create GDExtension clases for PhysicsServer3D | reduz |
2022-02-14 | Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input | Haoyu Qiu |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp |
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp |
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat |
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp |
2021-11-08 | Merge pull request #54134 from nekomatata/body-center-of-mass-local | Camille Mohr-Daurat |
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-10-03 | Merge pull request #42364 from madmiraal/fix-39887 | Rémi Verschelde |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-30 | Harmonize default value for collision mask in ray/shape queries | PouleyKetchoupp |
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-24 | Restore RayShape as a regular shape type | PouleyKetchoupp |
2021-08-23 | Enabled area-specific wind forces | Jeffrey Cochran |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp |
2021-07-10 | Add a method to set the number of physics solver iterations in 3D | Hugo Locurcio |
2021-07-05 | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D | PouleyKetchoupp |
2021-07-02 | Expose body_test_motion in 3D physics server | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-27 | Correctly expose transform as 3D transform | Winston Yallow |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |