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Godot with FMOD integration
RayHammer
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physics_server_2d.cpp
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2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-08
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-03
Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-05
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-02-10
Make Servers truly Thread Safe
reduz
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-27
Increment index when populating PhysicsShapeQueryParameters exclude array.
Marcel Admiraal
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-26
Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
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