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path: root/servers/physics_server_2d.cpp
AgeCommit message (Expand)Author
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-06-10Add static methods to create RayQueryParameterskobewi
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-02-14Validate PhysicsDirectSpaceState{2,3}D::_intersect_point inputHaoyu Qiu
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-08Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat
2021-11-08Expose local center of mass in physics serversPouleyKetchoupp
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-25Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-10-03Merge pull request #42364 from madmiraal/fix-39887Rémi Verschelde
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-07-15Fixing 2D moving platform logicfabriceci
2021-07-05Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-05-19Enable setting of collision iterations in PhysicsServer2DRhathe
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-02-10Make Servers truly Thread Safereduz