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path: root/servers/physics_server.h
AgeCommit message (Expand)Author
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
2017-11-04Implemented physics plugAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-10change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky