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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_server.h
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Author
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-10
change intersect_ray function to discriminate pickable objects, fixes #3203
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Remove bogus argument in body_get_node
RĂ©mi Verschelde
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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