Age | Commit message (Expand) | Author |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-01 | added cylinder shape support | muiroc |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-03-16 | Implemented interface for bullet joint motors | Geoffrey |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-16 | Added Physics state APIs | Andrea Catania |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |
2017-11-04 | Implemented physics plug | AndreaCatania |
2017-09-29 | Added new API to get body direct state | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Remove bogus argument in body_get_node | Rémi Verschelde |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |