Age | Commit message (Expand) | Author |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-10 | change intersect_ray function to discriminate pickable objects, fixes #3203 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Remove bogus argument in body_get_node | Rémi Verschelde |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-08-14 | Little Bits | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-19 | -improved physics ccd | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |