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godot-fmod
4.0.3
Godot with FMOD integration
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physics_server.h
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Author
2018-11-17
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Rémi Verschelde
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-13
Added angular restitution
Geoffrey Irons
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-21
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-16
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-05-11
Implemented physics material
AndreaCatania
2018-03-16
Implemented interface for bullet joint motors
Geoffrey
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-16
Added Physics state APIs
Andrea Catania
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania
2017-11-04
Implemented physics plug
AndreaCatania
2017-09-29
Added new API to get body direct state
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
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