Age | Commit message (Expand) | Author |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-21 | -Fix disable_3d flag | Juan Linietsky |
2018-07-01 | added cylinder shape support | muiroc |
2018-05-25 | Expose methods area_set_area_monitor_callback and area_set_monitorable in Phy... | MrCdK |
2018-03-16 | Implemented interface for bullet joint motors | Geoffrey |
2018-02-27 | Fixed physics server typo | Andrea Catania |
2018-02-16 | Added Physics state APIs | Andrea Catania |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-11-13 | classref: Sync with current source | Rémi Verschelde |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky |
2017-11-04 | Implemented physics plug | AndreaCatania |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson |
2017-09-29 | Added new API to get body direct state | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-01 | Fix typo 'inetria' to 'inertia' | Poommetee Ketson |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2014-11-12 | 3D Import Import & UDP | Juan Linietsky |