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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_server.cpp
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Commit message (
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Author
2019-04-30
Properly expose PhysicsServer methods
LATRio
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-16
Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
PhysicsServer: Add validity checks for shape query parameters
Rémi Verschelde
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-21
-Fix disable_3d flag
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-05-25
Expose methods area_set_area_monitor_callback and area_set_monitorable in Phy...
MrCdK
2018-03-16
Implemented interface for bullet joint motors
Geoffrey
2018-02-27
Fixed physics server typo
Andrea Catania
2018-02-16
Added Physics state APIs
Andrea Catania
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-13
classref: Sync with current source
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-09-29
Added new API to get body direct state
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-01
Fix typo 'inetria' to 'inertia'
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
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