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Godot with FMOD integration
RayHammer
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Age
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Author
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-07
Fix Transform::xform(Plane) functions
lawnjelly
2021-07-31
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-14
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Rémi Verschelde
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-06
Fix concave collision with backface collision disabled
PouleyKetchoupp
2021-07-01
Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-06-30
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-11
Merge pull request #42636 from madmiraal/fix-infinite-inertia
Rémi Verschelde
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Avoid division by zero when calculating inertias for bodies with colliders wi...
Arkadiusz Marcin Kołek
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-04-26
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-15
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-14
Merge pull request #47846 from nekomatata/solver-optimization
Rémi Verschelde
2021-04-12
Godot Physics solver optimization
PouleyKetchoupp
2021-04-12
Fix SoftBody contact impulses applied on rigid bodies
PouleyKetchoupp
2021-04-06
Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-03-26
Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-22
[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
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