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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Avoid division by zero when calculating inertias for bodies with colliders wi...
Arkadiusz Marcin Kołek
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-04-26
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-15
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-14
Merge pull request #47846 from nekomatata/solver-optimization
Rémi Verschelde
2021-04-12
Godot Physics solver optimization
PouleyKetchoupp
2021-04-12
Fix SoftBody contact impulses applied on rigid bodies
PouleyKetchoupp
2021-04-06
Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-03-26
Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-22
[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-20
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-20
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
Fix some angular velocity calculations
e344fde6bf
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-17
Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-16
Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-03-08
Fixes division by zero when 3d body does not have valid shape
Kyle
2021-03-02
Merge pull request #46581 from Riteo/fix-capsule-shape
Rémi Verschelde
2021-03-02
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-02-27
Move removal of the constraints from bodies to Joint3DSW destructor
Eryk Dwornicki
2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-17
Fix test_body_motion recovery
PouleyKetchoupp
2021-02-12
Revised cylinder contact point generation
PouleyKetchoupp
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Fix physics queries not filtering out disabled collision shapes
PouleyKetchoupp
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
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