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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-01-31
Create default World physics spaces on demand only
smix8
2023-01-31
Merge pull request #72107 from rburing/separation_ray_normal
Rémi Verschelde
2023-01-29
Replace Area gravity point distance scale with unit distance
Aaron Franke
2023-01-29
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION
Aaron Franke
2023-01-26
Fix separation ray normal direction
Ricardo Buring
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-19
Collision detection supports uniform scaling
Peter Eastman
2023-01-18
Analytic collision normals
Peter Eastman
2023-01-12
Merge pull request #70787 from peastman/cylinder
Rémi Verschelde
2023-01-12
Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Rémi Verschelde
2023-01-08
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Rémi Verschelde
2023-01-07
Implement collision impulse in Godot Physics 3D
Lily Garcia
2023-01-07
Merge pull request #70858 from Malcolmnixon/fast-concave-support
Rémi Verschelde
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-02
Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...
Malcolm Nixon
2023-01-02
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
Peter Eastman
2023-01-02
Modified the collision_sphere_capsule function to only test the one "correct"...
Malcolm Nixon
2022-12-27
Remove unnecessary bail-out if shape A is concave. The test for A being conca...
Malcolm Nixon
2022-12-16
Fix regression 70154 caused by my prior CCD fix.
Geekotron
2022-12-13
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preven...
Geekotron
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
Rémi Verschelde
2022-12-10
Fix typo bug in heightmap shape
Ricardo Buring
2022-12-07
Merge pull request #69674 from rburing/conStraint
Rémi Verschelde
2022-12-06
Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
Rémi Verschelde
2022-12-06
Fix typo in physics step: contraint -> constraint
Ricardo Buring
2022-12-06
Fix typo in cylinder-cylinder SAT collision solver
Ricardo Buring
2022-12-06
Fix collision detection for degenerate capsules
Ricardo Buring
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-10-31
Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimiz...
Mark Riedesel
2022-10-27
Merge pull request #64382 from peastman/support
Clay John
2022-10-19
Fix RigidBody3D inertia calculation
Cykyrios
2022-10-18
Optimized support function for large meshes
Peter Eastman
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-30
Fix crash when executing `PhysicsServer2D.joint_clear`
Haoyu Qiu
2022-09-28
Merge pull request #66568 from rburing/cylinder_support_is_dead
Rémi Verschelde
2022-09-28
GodotCylinderShape3D::get_supports: delete dead code
Ricardo Buring
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-25
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-19
Warn users when collisions are not supported
fabriceci
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