Age | Commit message (Expand) | Author |
2021-06-11 | Merge pull request #42636 from madmiraal/fix-infinite-inertia | Rémi Verschelde |
2021-06-09 | Refactor CommandQueueMT | reduz |
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde |
2021-06-05 | Merge pull request #45364 from madmiraal/rename-quat | Rémi Verschelde |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal |
2021-06-03 | Rename files and the exposed name for Transform3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-29 | Avoid division by zero when calculating inertias for bodies with colliders wi... | Arkadiusz Marcin Kołek |
2021-05-22 | Replace QuickHull with Bullet's convex hull computer. | Morris Tabor |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp |
2021-04-26 | Godot Physics collisions and solver processed on threads | PouleyKetchoupp |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-04-20 | Merge pull request #47347 from nekomatata/heightmap-support | Rémi Verschelde |
2021-04-15 | Fix errors related to joints setup with two non-dynamic bodies | PouleyKetchoupp |
2021-04-14 | Merge pull request #47846 from nekomatata/solver-optimization | Rémi Verschelde |
2021-04-12 | Godot Physics solver optimization | PouleyKetchoupp |
2021-04-12 | Fix SoftBody contact impulses applied on rigid bodies | PouleyKetchoupp |
2021-04-06 | Ensure ConvexPolygonShape3D support count variable is initialised | Marcel Admiraal |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde |
2021-03-26 | Merge pull request #44695 from madmiraal/fix-44632 | Rémi Verschelde |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp |
2021-03-22 | [Godot Physics]: Correct typo in moment of inertia calculations. | Josh Jones |
2021-03-20 | Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix | Rémi Verschelde |
2021-03-20 | Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation | Rémi Verschelde |
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde |
2021-03-20 | Fix some angular velocity calculations | e344fde6bf |
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-03-17 | Merge pull request #47067 from nekomatata/cylinder-fix-margins | Rémi Verschelde |
2021-03-16 | Fix capsule-cylinder collision in godot physics | PouleyKetchoupp |
2021-03-16 | Fix Cylinder shape collision with margins when using GJK-EPA | PouleyKetchoupp |
2021-03-11 | Fix GodotPhysics solver with kinematic body set to report contacts | PouleyKetchoupp |
2021-03-08 | Fixes division by zero when 3d body does not have valid shape | Kyle |
2021-03-06 | Apply infinite inertia checks to Godot physics 3D | Marcel Admiraal |
2021-03-02 | Merge pull request #46581 from Riteo/fix-capsule-shape | Rémi Verschelde |
2021-03-02 | Change CapsuleShape3D's collision detection axis to vertical | Riteo Siuga |
2021-02-27 | Move removal of the constraints from bodies to Joint3DSW destructor | Eryk Dwornicki |
2021-02-24 | Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes | Rémi Verschelde |
2021-02-17 | Fix test_body_motion recovery | PouleyKetchoupp |
2021-02-12 | Revised cylinder contact point generation | PouleyKetchoupp |
2021-02-10 | Cylinder support in Godot Physics 3D | PouleyKetchoupp |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-09 | Fix physics queries not filtering out disabled collision shapes | PouleyKetchoupp |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-14 | Merge pull request #43923 from madmiraal/fix-43588 | Rémi Verschelde |