Age | Commit message (Expand) | Author |
2022-12-06 | Fix collision detection for degenerate capsules | Ricardo Buring |
2022-11-21 | Code simplifications found by cppcheck | Markus Sauermann |
2022-11-08 | Remove duplicate project settings definitions | kobewi |
2022-11-02 | Move EulerOrder enum to math_defs.h and global scope | Aaron Franke |
2022-10-31 | Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimiz... | Mark Riedesel |
2022-10-27 | Merge pull request #64382 from peastman/support | Clay John |
2022-10-19 | Fix RigidBody3D inertia calculation | Cykyrios |
2022-10-18 | Optimized support function for large meshes | Peter Eastman |
2022-10-13 | Optimize Convex Collision | Juan Linietsky |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-05 | Merge pull request #66720 from qarmin/unintialized_memory | Rémi Verschelde |
2022-10-01 | Remove usage of unitialized variables | Rafał Mikrut |
2022-09-30 | Fix crash when executing `PhysicsServer2D.joint_clear` | Haoyu Qiu |
2022-09-28 | Merge pull request #66568 from rburing/cylinder_support_is_dead | Rémi Verschelde |
2022-09-28 | GodotCylinderShape3D::get_supports: delete dead code | Ricardo Buring |
2022-09-28 | Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used | Rémi Verschelde |
2022-09-26 | Style: Cleanup header guards for consistency | Rémi Verschelde |
2022-09-25 | Add `area_get_collision_layer` and `area_get_collision_mask` | Mansur Isaev |
2022-09-21 | Merge pull request #65828 from rburing/body_state_sync_callable | Rémi Verschelde |
2022-09-19 | Warn users when collisions are not supported | fabriceci |
2022-09-15 | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a... | Ricardo Buring |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl |
2022-08-27 | Fix collision solving between world boundary and motion shape | Ricardo Buring |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew |
2022-08-07 | Add area monitor callback error checking | Ryan Heath |
2022-07-29 | Remove Signal connect binds | Juan Linietsky |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-06-20 | Clean up Hash Functions | reduz |
2022-05-28 | Add a 3D suffix to relevant physics profiler categories | Hugo Locurcio |
2022-05-25 | use ERR_FAIL_INDEX when preferred | Nathan Franke |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-23 | Add protective checks for invalid handle use in BVH | lawnjelly |
2022-03-20 | Raycasts hitting from inside: return collision point in global coordinates | Ricardo Buring |
2022-03-15 | Create GDExtension clases for PhysicsServer3D | reduz |
2022-03-06 | [4.x] BVH - Fix area-area collision regression | lawnjelly |
2022-03-04 | Merge pull request #57630 from lawnjelly/bvh4_templated_checks | Rémi Verschelde |
2022-02-18 | In final phase of test_body_motion, move and cull AABB for body once, instead... | Ricardo Buring |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |