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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-16
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-15
Merge pull request #52679 from nekomatata/world-boundary-shape
Camille Mohr-Daurat
2021-09-15
Initialize variables in servers/physics
qarmin
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-13
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
Aaron Franke
2021-09-06
Optimize raycast with large Heightmap shape data
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-28
Merge pull request #52070 from nekomatata/area-point-gravity-fix
Fabio Alessandrelli
2021-08-27
Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-26
Merge pull request #51801 from nekomatata/area-one-directional-layer-check
Camille Mohr-Daurat
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Fix RayShape collision detection
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
Fix point gravity calculation
PouleyKetchoupp
2021-08-23
Merge pull request #51751 from jeffrey-cochran/windforce
Camille Mohr-Daurat
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-19
Fix compilation warnings in Shape2DSW/Shape3DSW
PouleyKetchoupp
2021-08-17
One-directional layer check for Area vs. RigidBody/SoftBody/Area
PouleyKetchoupp
2021-08-16
Epsilon check for angular velocity in Body3DSW
LoipesMas
2021-08-16
Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-15
Enabled softbody-area collision (intersection) and enabled area-specific grav...
Jeffrey Cochran
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-07
Fix Transform::xform(Plane) functions
lawnjelly
2021-07-31
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-14
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Rémi Verschelde
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
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