Age | Commit message (Expand) | Author |
2021-11-25 | Fix RigidDynamicBody gaining momentum with bounce | PouleyKetchoupp |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-22 | Add wakeup() conditional if previous gravity was 0 | Brennen Green |
2021-11-20 | Add area to moved list when changing monitorable, | Marcel Admiraal |
2021-11-18 | Merge pull request #55074 from nekomatata/fix-soft-body-gravity | Rémi Verschelde |
2021-11-17 | Fix applied gravity on soft bodies | PouleyKetchoupp |
2021-11-17 | Fix contact generation with backface collision disabled | PouleyKetchoupp |
2021-11-17 | Fix rest_info returning no result with high margin and low motion | PouleyKetchoupp |
2021-11-16 | Merge pull request #55036 from nekomatata/bvh-fix-update | Camille Mohr-Daurat |
2021-11-16 | Fix physics BVH pairing for teleported or fast moving objects | PouleyKetchoupp |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio |
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat |
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp |
2021-11-08 | Merge pull request #54134 from nekomatata/body-center-of-mass-local | Camille Mohr-Daurat |
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp |
2021-11-08 | Merge pull request #54486 from ibrahn/thread-work-pool-lazier | Rémi Verschelde |
2021-11-05 | Rename AABB `get_area` to `get_volume` | Brian Semrau |
2021-11-05 | Merge pull request #54642 from BoilingFusion/master | Camille Mohr-Daurat |
2021-11-05 | Fix the volume calculation for cylinders | Julian Adamse |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus |
2021-11-01 | ThreadWorkPool no longer starts worker threads if given zero work. | Ibrahn Sahir |
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat |
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-25 | Refactored Node3D rotation modes | reduz |
2021-10-21 | Fix RigidDynamicBody collision update after changing collision layer/mask | PouleyKetchoupp |
2021-10-21 | Fix SoftDynamicBody3D crash when setting disable mode | PouleyKetchoupp |
2021-10-19 | Fix 2D center of mass not updated from transform | PouleyKetchoupp |
2021-10-18 | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax |
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde |
2021-10-04 | Merge pull request #53365 from danger-dan/wakeup_fix | Camille Mohr-Daurat |
2021-10-05 | Changed from directly waking bodies to using the wakeup() functions in direct... | Daniel |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Merge pull request #53280 from nekomatata/test-body-motion-parameters | Rémi Verschelde |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-10-04 | Fix crashes with pinned vertices in GodotPhysics Soft Body | PouleyKetchoupp |
2021-10-04 | Fix crash when pinned SoftBody point is out of range | Haoyu Qiu |
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-29 | Don't memcpy to nullptr even if length is zero | Haoyu Qiu |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |