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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-26
Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-22
[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-20
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-20
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
Fix some angular velocity calculations
e344fde6bf
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-17
Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-16
Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-03-08
Fixes division by zero when 3d body does not have valid shape
Kyle
2021-03-02
Merge pull request #46581 from Riteo/fix-capsule-shape
Rémi Verschelde
2021-03-02
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-02-27
Move removal of the constraints from bodies to Joint3DSW destructor
Eryk Dwornicki
2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-17
Fix test_body_motion recovery
PouleyKetchoupp
2021-02-12
Revised cylinder contact point generation
PouleyKetchoupp
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Fix physics queries not filtering out disabled collision shapes
PouleyKetchoupp
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-26
Remove all elements from monitored_bodies and monitored_areas when processed
Marcel Admiraal
2020-12-19
Fixes collisions in Godot 3D physics
Exxion
2020-12-15
Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-07
Fix inconsistent Joint3DSW copy constructor and assignment declarations
Marcel Admiraal
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-14
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-11
Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-04
Remove elements from monitored_bodies and monitored_areas as they are
Marcel Admiraal
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-27
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
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