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AgeCommit message (Expand)Author
2022-03-06[4.x] BVH - Fix area-area collision regressionlawnjelly
2022-03-04Merge pull request #57630 from lawnjelly/bvh4_templated_checksRémi Verschelde
2022-02-18In final phase of test_body_motion, move and cull AABB for body once, instead...Ricardo Buring
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-04BVH - Sync BVH with 3.xlawnjelly
2022-01-27Fix triangular area calculationTechnoPorg
2022-01-20Rename or refactor macros to avoid leading underscoresOmar Polo
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Merge pull request #55736 from nekomatata/physics-apply-forcesCamille Mohr-Daurat
2021-12-10Merge pull request #55773 from nekomatata/fix-raycast-ccdCamille Mohr-Daurat
2021-12-10Fix rigid body ray cast CCD in 2D and 3D Godot PhysicsPouleyKetchoupp
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-09Handle test body motion with 0 marginPouleyKetchoupp
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
2021-12-03Improve RigidDynamicBody contacts in 2D and 3DPouleyKetchoupp
2021-11-25Fix RigidDynamicBody gaining momentum with bouncePouleyKetchoupp
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-22Add wakeup() conditional if previous gravity was 0Brennen Green
2021-11-20Add area to moved list when changing monitorable,Marcel Admiraal
2021-11-18Merge pull request #55074 from nekomatata/fix-soft-body-gravityRémi Verschelde
2021-11-17Fix applied gravity on soft bodiesPouleyKetchoupp
2021-11-17Fix contact generation with backface collision disabledPouleyKetchoupp
2021-11-17Fix rest_info returning no result with high margin and low motionPouleyKetchoupp
2021-11-16Merge pull request #55036 from nekomatata/bvh-fix-updateCamille Mohr-Daurat
2021-11-16Fix physics BVH pairing for teleported or fast moving objectsPouleyKetchoupp
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-08Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat
2021-11-08Expose local center of mass in physics serversPouleyKetchoupp
2021-11-08Merge pull request #54486 from ibrahn/thread-work-pool-lazierRémi Verschelde
2021-11-05Rename AABB `get_area` to `get_volume`Brian Semrau
2021-11-05Merge pull request #54642 from BoilingFusion/masterCamille Mohr-Daurat
2021-11-05Fix the volume calculation for cylindersJulian Adamse
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-11-01ThreadWorkPool no longer starts worker threads if given zero work.Ibrahn Sahir
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-25Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp
2021-10-25Refactored Node3D rotation modesreduz
2021-10-21Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp
2021-10-21Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp
2021-10-19Fix 2D center of mass not updated from transformPouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp