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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-27
Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-27
Merge pull request #51896 from nekomatata/restore-ray-shape
Camille Mohr-Daurat
2021-08-26
Merge pull request #51801 from nekomatata/area-one-directional-layer-check
Camille Mohr-Daurat
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
Fix RayShape collision detection
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-23
Merge pull request #51751 from jeffrey-cochran/windforce
Camille Mohr-Daurat
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-19
Fix compilation warnings in Shape2DSW/Shape3DSW
PouleyKetchoupp
2021-08-17
One-directional layer check for Area vs. RigidBody/SoftBody/Area
PouleyKetchoupp
2021-08-16
Epsilon check for angular velocity in Body3DSW
LoipesMas
2021-08-16
Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-15
Enabled softbody-area collision (intersection) and enabled area-specific grav...
Jeffrey Cochran
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-07
Fix Transform::xform(Plane) functions
lawnjelly
2021-07-31
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-14
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
Rémi Verschelde
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-06
Fix concave collision with backface collision disabled
PouleyKetchoupp
2021-07-01
Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-06-30
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-11
Merge pull request #42636 from madmiraal/fix-infinite-inertia
Rémi Verschelde
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Avoid division by zero when calculating inertias for bodies with colliders wi...
Arkadiusz Marcin Kołek
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