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AgeCommit message (Expand)Author
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-29Avoid division by zero when calculating inertias for bodies with colliders wi...Arkadiusz Marcin Kołek
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-10Dynamic BVH broadphase in 2D & 3D Godot PhysicsPouleyKetchoupp
2021-04-26Godot Physics collisions and solver processed on threadsPouleyKetchoupp
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
2021-04-15Fix errors related to joints setup with two non-dynamic bodiesPouleyKetchoupp
2021-04-14Merge pull request #47846 from nekomatata/solver-optimizationRémi Verschelde
2021-04-12Godot Physics solver optimizationPouleyKetchoupp
2021-04-12Fix SoftBody contact impulses applied on rigid bodiesPouleyKetchoupp
2021-04-06Ensure ConvexPolygonShape3D support count variable is initialisedMarcel Admiraal
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-03-26Merge pull request #44695 from madmiraal/fix-44632Rémi Verschelde
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-22[Godot Physics]: Correct typo in moment of inertia calculations.Josh Jones
2021-03-20Merge pull request #46917 from nekomatata/solver-kinematic-bug-fixRémi Verschelde
2021-03-20Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculationRémi Verschelde
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-20Fix some angular velocity calculationse344fde6bf
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-17Merge pull request #47067 from nekomatata/cylinder-fix-marginsRémi Verschelde
2021-03-16Fix capsule-cylinder collision in godot physicsPouleyKetchoupp
2021-03-16Fix Cylinder shape collision with margins when using GJK-EPAPouleyKetchoupp
2021-03-11Fix GodotPhysics solver with kinematic body set to report contactsPouleyKetchoupp
2021-03-08Fixes division by zero when 3d body does not have valid shapeKyle
2021-03-06Apply infinite inertia checks to Godot physics 3DMarcel Admiraal
2021-03-02Merge pull request #46581 from Riteo/fix-capsule-shapeRémi Verschelde
2021-03-02Change CapsuleShape3D's collision detection axis to verticalRiteo Siuga
2021-02-27Move removal of the constraints from bodies to Joint3DSW destructorEryk Dwornicki
2021-02-24Merge pull request #45863 from nekomatata/physics-queries-disabled-shapesRémi Verschelde
2021-02-17Fix test_body_motion recoveryPouleyKetchoupp
2021-02-12Revised cylinder contact point generationPouleyKetchoupp
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
2021-02-10Make Servers truly Thread Safereduz
2021-02-09Fix physics queries not filtering out disabled collision shapesPouleyKetchoupp
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-28Use real_t in physics codeAaron Franke
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-07Fix multiple issues with one-way collisionsMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal