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Godot with FMOD integration
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Author
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-07
Add area monitor callback error checking
Ryan Heath
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-20
Clean up Hash Functions
reduz
2022-05-28
Add a 3D suffix to relevant physics profiler categories
Hugo Locurcio
2022-05-25
use ERR_FAIL_INDEX when preferred
Nathan Franke
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-23
Add protective checks for invalid handle use in BVH
lawnjelly
2022-03-20
Raycasts hitting from inside: return collision point in global coordinates
Ricardo Buring
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-06
[4.x] BVH - Fix area-area collision regression
lawnjelly
2022-03-04
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-02-18
In final phase of test_body_motion, move and cull AABB for body once, instead...
Ricardo Buring
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-04
BVH - Sync BVH with 3.x
lawnjelly
2022-01-27
Fix triangular area calculation
TechnoPorg
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55736 from nekomatata/physics-apply-forces
Camille Mohr-Daurat
2021-12-10
Merge pull request #55773 from nekomatata/fix-raycast-ccd
Camille Mohr-Daurat
2021-12-10
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
PouleyKetchoupp
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-09
Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-11-25
Fix RigidDynamicBody gaining momentum with bounce
PouleyKetchoupp
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Add wakeup() conditional if previous gravity was 0
Brennen Green
2021-11-20
Add area to moved list when changing monitorable,
Marcel Admiraal
2021-11-18
Merge pull request #55074 from nekomatata/fix-soft-body-gravity
Rémi Verschelde
2021-11-17
Fix applied gravity on soft bodies
PouleyKetchoupp
2021-11-17
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-17
Fix rest_info returning no result with high margin and low motion
PouleyKetchoupp
2021-11-16
Merge pull request #55036 from nekomatata/bvh-fix-update
Camille Mohr-Daurat
2021-11-16
Fix physics BVH pairing for teleported or fast moving objects
PouleyKetchoupp
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
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