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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Add wakeup() conditional if previous gravity was 0
Brennen Green
2021-11-20
Add area to moved list when changing monitorable,
Marcel Admiraal
2021-11-18
Merge pull request #55074 from nekomatata/fix-soft-body-gravity
Rémi Verschelde
2021-11-17
Fix applied gravity on soft bodies
PouleyKetchoupp
2021-11-17
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-17
Fix rest_info returning no result with high margin and low motion
PouleyKetchoupp
2021-11-16
Merge pull request #55036 from nekomatata/bvh-fix-update
Camille Mohr-Daurat
2021-11-16
Fix physics BVH pairing for teleported or fast moving objects
PouleyKetchoupp
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-08
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
Rémi Verschelde
2021-11-05
Rename AABB `get_area` to `get_volume`
Brian Semrau
2021-11-05
Merge pull request #54642 from BoilingFusion/master
Camille Mohr-Daurat
2021-11-05
Fix the volume calculation for cylinders
Julian Adamse
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
ThreadWorkPool no longer starts worker threads if given zero work.
Ibrahn Sahir
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-21
Fix RigidDynamicBody collision update after changing collision layer/mask
PouleyKetchoupp
2021-10-21
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-19
Fix 2D center of mass not updated from transform
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-05
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Rémi Verschelde
2021-10-04
Merge pull request #53365 from danger-dan/wakeup_fix
Camille Mohr-Daurat
2021-10-05
Changed from directly waking bodies to using the wakeup() functions in direct...
Daniel
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Merge pull request #53280 from nekomatata/test-body-motion-parameters
Rémi Verschelde
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
Fix crashes with pinned vertices in GodotPhysics Soft Body
PouleyKetchoupp
2021-10-04
Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
Don't memcpy to nullptr even if length is zero
Haoyu Qiu
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-24
Added set_active(true) to all body direct state force apply/impulses. #52915
Daniel
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