Age | Commit message (Expand) | Author |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl |
2022-08-27 | Fix collision solving between world boundary and motion shape | Ricardo Buring |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-08-18 | Add collision weight to PhysicsBody for penetrations must be avoided | Silc Renew |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew |
2022-08-07 | Add area monitor callback error checking | Ryan Heath |
2022-07-29 | Remove Signal connect binds | Juan Linietsky |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-06-20 | Clean up Hash Functions | reduz |
2022-05-28 | Add a 3D suffix to relevant physics profiler categories | Hugo Locurcio |
2022-05-25 | use ERR_FAIL_INDEX when preferred | Nathan Franke |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-23 | Add protective checks for invalid handle use in BVH | lawnjelly |
2022-03-20 | Raycasts hitting from inside: return collision point in global coordinates | Ricardo Buring |
2022-03-15 | Create GDExtension clases for PhysicsServer3D | reduz |
2022-03-06 | [4.x] BVH - Fix area-area collision regression | lawnjelly |
2022-03-04 | Merge pull request #57630 from lawnjelly/bvh4_templated_checks | Rémi Verschelde |
2022-02-18 | In final phase of test_body_motion, move and cull AABB for body once, instead... | Ricardo Buring |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-04 | BVH - Sync BVH with 3.x | lawnjelly |
2022-01-27 | Fix triangular area calculation | TechnoPorg |
2022-01-20 | Rename or refactor macros to avoid leading underscores | Omar Polo |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Merge pull request #55736 from nekomatata/physics-apply-forces | Camille Mohr-Daurat |
2021-12-10 | Merge pull request #55773 from nekomatata/fix-raycast-ccd | Camille Mohr-Daurat |
2021-12-10 | Fix rigid body ray cast CCD in 2D and 3D Godot Physics | PouleyKetchoupp |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde |
2021-12-09 | Handle test body motion with 0 margin | PouleyKetchoupp |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp |
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp |
2021-12-03 | Improve RigidDynamicBody contacts in 2D and 3D | PouleyKetchoupp |
2021-11-25 | Fix RigidDynamicBody gaining momentum with bounce | PouleyKetchoupp |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-22 | Add wakeup() conditional if previous gravity was 0 | Brennen Green |
2021-11-20 | Add area to moved list when changing monitorable, | Marcel Admiraal |
2021-11-18 | Merge pull request #55074 from nekomatata/fix-soft-body-gravity | Rémi Verschelde |
2021-11-17 | Fix applied gravity on soft bodies | PouleyKetchoupp |
2021-11-17 | Fix contact generation with backface collision disabled | PouleyKetchoupp |
2021-11-17 | Fix rest_info returning no result with high margin and low motion | PouleyKetchoupp |