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AgeCommit message (Expand)Author
2021-02-17Fix test_body_motion recoveryPouleyKetchoupp
2021-02-12Revised cylinder contact point generationPouleyKetchoupp
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
2021-02-10Make Servers truly Thread Safereduz
2021-02-09Fix physics queries not filtering out disabled collision shapesPouleyKetchoupp
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-28Use real_t in physics codeAaron Franke
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-07Fix multiple issues with one-way collisionsMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-26Remove all elements from monitored_bodies and monitored_areas when processedMarcel Admiraal
2020-12-19Fixes collisions in Godot 3D physicsExxion
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-12-07Fix inconsistent Joint3DSW copy constructor and assignment declarationsMarcel Admiraal
2020-11-27Fix cast_motion sometimes failingMarcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-18Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
2020-07-14Properly pass safe margin on initialization.Juan Linietsky
2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
2020-07-04Remove elements from monitored_bodies and monitored_areas as they areMarcel Admiraal
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-27Trigger broadphase update when changing collision layer/mask, andMarcel Admiraal
2020-06-08Test collision mask before creating constraint pair in Godot physics broadpha...Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Remove redundant void argument listsRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-17Correct typo mistake of profiler_add_frame_data argument in physics 3d serverSkyJJ
2020-04-14Merge pull request #37826 from nekomatata/direct-body-state-sleepRémi Verschelde
2020-04-14Fix set_sleep_state in Bullet body direct statePouleyKetchoupp
2020-04-12Merge pull request #37822 from nekomatata/rigid-body-force-posRémi Verschelde
2020-04-12Fix add_force in Godot Physics RigidBodyPouleyKetchoupp
2020-04-09Rename "GodotPhysics" to "GodotPhysics{2D,3D}"WARIO-MDMA