Age | Commit message (Expand) | Author |
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde |
2020-07-14 | Properly pass safe margin on initialization. | Juan Linietsky |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora |
2020-07-04 | Remove elements from monitored_bodies and monitored_areas as they are | Marcel Admiraal |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde |
2020-06-27 | Trigger broadphase update when changing collision layer/mask, and | Marcel Admiraal |
2020-06-08 | Test collision mask before creating constraint pair in Godot physics broadpha... | Marcel Admiraal |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Remove redundant void argument lists | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-04-17 | Correct typo mistake of profiler_add_frame_data argument in physics 3d server | SkyJJ |
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde |
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp |
2020-04-12 | Merge pull request #37822 from nekomatata/rigid-body-force-pos | Rémi Verschelde |
2020-04-12 | Fix add_force in Godot Physics RigidBody | PouleyKetchoupp |
2020-04-09 | Rename "GodotPhysics" to "GodotPhysics{2D,3D}" | WARIO-MDMA |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |