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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-07
Merge pull request #70858 from Malcolmnixon/fast-concave-support
Rémi Verschelde
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-02
Micro-optimizations of the GodotConvexPolygonShape3D::get_support function. S...
Malcolm Nixon
2022-12-27
Remove unnecessary bail-out if shape A is concave. The test for A being conca...
Malcolm Nixon
2022-12-16
Fix regression 70154 caused by my prior CCD fix.
Geekotron
2022-12-13
Fix Physics3D and Physics2D CCD sometimes adjusting velocity too much (preven...
Geekotron
2022-12-11
Add PropertyInfo overload for GLOBAL_DEF
kobewi
2022-12-11
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
Rémi Verschelde
2022-12-10
Fix typo bug in heightmap shape
Ricardo Buring
2022-12-07
Merge pull request #69674 from rburing/conStraint
Rémi Verschelde
2022-12-06
Merge pull request #69671 from rburing/cylinder-cylinder_sat_typo
Rémi Verschelde
2022-12-06
Fix typo in physics step: contraint -> constraint
Ricardo Buring
2022-12-06
Fix typo in cylinder-cylinder SAT collision solver
Ricardo Buring
2022-12-06
Fix collision detection for degenerate capsules
Ricardo Buring
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-10-31
Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimiz...
Mark Riedesel
2022-10-27
Merge pull request #64382 from peastman/support
Clay John
2022-10-19
Fix RigidBody3D inertia calculation
Cykyrios
2022-10-18
Optimized support function for large meshes
Peter Eastman
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-30
Fix crash when executing `PhysicsServer2D.joint_clear`
Haoyu Qiu
2022-09-28
Merge pull request #66568 from rburing/cylinder_support_is_dead
Rémi Verschelde
2022-09-28
GodotCylinderShape3D::get_supports: delete dead code
Ricardo Buring
2022-09-28
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
Rémi Verschelde
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-25
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-19
Warn users when collisions are not supported
fabriceci
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-27
Fix collision solving between world boundary and motion shape
Ricardo Buring
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-24
Adds a method to return the angular velocity of a platform
fabriceci
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-07
Add area monitor callback error checking
Ryan Heath
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-20
Clean up Hash Functions
reduz
2022-05-28
Add a 3D suffix to relevant physics profiler categories
Hugo Locurcio
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