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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_3d
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space_3d_sw.h
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Author
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-15
Initialize variables in servers/physics
qarmin
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
Merge pull request #52271 from nekomatata/query-layer-default-mask
Camille Mohr-Daurat
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-30
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky