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path: root/servers/physics_3d/space_3d_sw.h
AgeCommit message (Expand)Author
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
2021-09-15Initialize variables in servers/physicsqarmin
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-09-06Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky