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path: root/servers/physics_3d/space_3d_sw.cpp
AgeCommit message (Expand)Author
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
2021-09-15Initialize variables in servers/physicsqarmin
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Rename slips_on_slope to slide_on_slopePouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-16Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde
2021-08-15Enabled softbody-area collision (intersection) and enabled area-specific grav...Jeffrey Cochran
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-07-01Make move_and_slide collision detection more accuratePouleyKetchoupp
2021-06-30Merge pull request #49844 from nekomatata/physics-disabled-shapesRémi Verschelde
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
2021-06-22Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp
2021-06-11Merge pull request #42636 from madmiraal/fix-infinite-inertiaRémi Verschelde
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-20Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculationRémi Verschelde
2021-03-20Fix some angular velocity calculationse344fde6bf
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-06Apply infinite inertia checks to Godot physics 3DMarcel Admiraal
2021-02-24Merge pull request #45863 from nekomatata/physics-queries-disabled-shapesRémi Verschelde
2021-02-17Fix test_body_motion recoveryPouleyKetchoupp
2021-02-10Make Servers truly Thread Safereduz
2021-02-09Fix physics queries not filtering out disabled collision shapesPouleyKetchoupp
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-28Use real_t in physics codeAaron Franke
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-07Fix multiple issues with one-way collisionsMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-27Fix cast_motion sometimes failingMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
2020-06-08Test collision mask before creating constraint pair in Godot physics broadpha...Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky