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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_3d
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space_3d_sw.cpp
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Author
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-15
Initialize variables in servers/physics
qarmin
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-16
Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-15
Enabled softbody-area collision (intersection) and enabled area-specific grav...
Jeffrey Cochran
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-01
Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-06-30
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-11
Merge pull request #42636 from madmiraal/fix-infinite-inertia
Rémi Verschelde
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-20
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
Fix some angular velocity calculations
e344fde6bf
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-06
Apply infinite inertia checks to Godot physics 3D
Marcel Admiraal
2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-17
Fix test_body_motion recovery
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Fix physics queries not filtering out disabled collision shapes
PouleyKetchoupp
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky